If it is ever too much wipe it off with a wet rag. In the game these robots have been around for many years and have lots of grime on them. Hot glue the x-rails to the left and right shells. Drill two pilot holes on opposite sides of the rear panel housing and use two screws to hold it in place. The actuators connect the rear panel to the phone holder in the pattern shown. Glue the eyelids gear racks to the back of the eyelids making sure that there is enough room for the eyelid to close.
Secure the eyelid gear to the servo and position the eyelid servo mount so that the gear and rack are making contact. Repeat these steps for the other eyelid and secure the face cover to the phone holder by drilling pilot holes and screwing in four small screws.
Open the iris picture on the phone and then slide the phone into its holder. The phone can be plugged into the power brick if you are going to be using it for a long time. Dont forget to set the brightness to high and to turn off the auto screen lock. Once the phone is inserted snap the two shell pieces together with the iris in the center and screw on the handles. I hope you found this instructable informative and will consider voting for my project in the robotics contest.
Question 1 year ago. Answer 1 year ago. Im planning on reworking this project a bit so when I get it apart I will make sure to send you some better pictures. Basically the faceplate holds the eyelids to the track and they have a curved gears on the back that connect them to a servo one for each eyelid. I saw your space core model it looks really good! Good luck. Reply 1 year ago. Unfortunately I didn't have enough room in my mechanism to implement that, but I did end up figuring something else out.
I'm glad! Best of luck to you. However, the electronics inside your Core will take up most of the inside space. I feel like it made him look better than if the sides were open and the electronics exposed:. Here they are, again from simplest to most complex:. Remember earlier when I asked you to list the skills you have for making things? Doing this will help you figure out how to approach making the features you want your Core to have.
After deciding how your Core will move, determine what materials to make it out of and how much you want to spend making it. Budget is the first thing you should consider. How much money do you want to spend making your Core? The more time, money, and effort you put into it, the more you can experiment with materials and design. This will help to make your Core look closer to what they look like in the game. Remember, making things is a learning process! They are difficult to avoid though, so prepare accordingly.
Cost and budget will also be different based on what materials are available in the area you live and how easily you can order materials online. When I made Wheatley v1. I still managed to do a good job though! I was older when I made Wheatley v2. I had a more consistent job with better pay, so I was able to spend more on the project. While you are planning on how to make your Core, here are some design features to consider:.
Doing your best, learning, and having fun are the important parts of the process! Do you want to make a life-size Core? Or would you rather make one smaller? Maybe bigger than life-size? This begs the question: How big would a Personality Core be in real life? The following paraphrased analysis from the-wheatley-core on Tumblr answers that:.
Most of the objects in the game are exaggerated in size to make them look correct in first-person view. That trophy exists in real life, and Samuel L. Jackson has been pictured holding that trophy. If you want to make a life-size Core, 12 to 14 inch outside diameter is a great size to choose. The easiest way to have controlled movement in robotics is by using servos. A servo is a motor that only rotates degrees, back and forth. It also has a sensor inside of it, so it knows what position you want it to rotate to.
Think of it like this: Hold your right arm out in front of you. Now, move your arm to the right, rotating only at your shoulder, until your arm is pointing entirely to the right. What happened in that experience? You thought of where you wanted to move your arm, and then moved it to that position almost instantly. The same thing happens with a servo. It gets a signal that tells it what position to move to and moves until it reaches that position.
By controlling the position signals, you can move a servo anywhere within that degrees as fast as it can. By combining many servos, you can recreate the motion a robot, human, or other type of character can make! When it comes to a Personality Core, each set of movements you include will require servos to make it move.
For example:. More servos require more battery life to move the parts for long periods of time. Here are some video examples of what you might do to move the face of your Core using servos:.
If you put in as much work up front as you can, and ask honest, detailed questions, you can learn anything! There are multiple ways to use electronics to bring your Core to life, but they all follow a similar pattern:. Making a basic map of how the electronic parts interact with each other can help you visualize how the final setup will look. This contrasts with the majority of the designs of Aperture androids in the Enrichment Center that are personality core-based such as Atlas enclosed core design , P-body core inputs , and turrets also core inputs.
After the events of Portal , it became apparent that some of the unused deactivated cores kept in storage have been automatically reactivated by the facility to maintain the Enrichment Center.
Some cores become corrupted the cause of which is unknown, although it could be inferred that if the cores are inhabited by once humans like GLaDOS corruption could be caused by the human going insane from being trapped within an AI.
As the name implies, each core has its own unique personality and behavior, which can be incorporated into the central core when they are physically attached to it. Most cores were unneeded and deactivated. During the conflict with GLaDOS in Portal , whenever Chell would drop a personality core into the incinerator , not only did GLaDOS experience pain each time one was destroyed, she also began to lose some of her reinforced prominent personality traits. These include her references to cake , and her moral values, which resulted in a much stronger desire to kill Chell.
The general form of a personality core is a large, spherical construct roughly a foot in diameter resembling an eyeball, containing sensors with the "eye" presumably being the core's camera , two handles possibly dating from when humans had to transport and handle them manually , and other equipment, such as ports to hold them onto a security rail for them to move on, or to plug into the central computer. The cores in Portal 2 also have eyelids. The central core is the highest rank of all Aperture Science Personality Cores in the Enrichment Center, given to the core hardwired into the enormous robotic body in the Central AI Chamber.
A central core has the power to control and regulate the entire Enrichment Center, including the camera feeds, test chamber assembly and storage, turret production lines, and neurotoxin. During the events of Portal 2 , it becomes apparent that any form of personality core would be more than qualified to be hardwired into the mainframe to become a central core.
This is a feature preset by Aperture as a means of replacing corrupted central AI; and if the central core happens to disagree with their impeachment, a Stalemate Resolution Associate will have to force the replacement procedure. GLaDOS , who was designed with the sole purpose of being the central core herself, has her own unique shape that is quite different from the other personality cores, with an oblong white "body", black "face", and a yellow "eye".
Her "eye" appears to contain her identity, made clear when it was stuck into a potato during the events of Portal 2. It is a core with a purple "eye" and two dots just beneath it. It also seems to be what allows GLaDOS to keep her weapons under control, as she stated that she was unable to deactivate her rocket turret once the core was incinerated.
It is the first core collected and incinerated by Chell, which causes GLaDOS to begin losing her moral traits and once again start filling the room with neurotoxin. Unlike other cores, and much like Chell, the morality core is mute. The disposal of this core is reflected in GLaDOS' apathetic attitude and utter disregard for life at the end of Portal and prevalent in Portal 2 , though how much of this was under the core's control is uncertain due to the resurfacing of these emotions in GLaDOS after re-discovering her Genetic Lifeform component: Caroline.
It is the core with an orange "eye" and four dots beneath it. It has a tendency to constantly ask questions, ranging from its surroundings to Chell, to where it is going. GLaDOS' third core, the intelligence core , referred to as the "crazy core" in the subtitles , has a blue "eye" with a huge pupil with six dots beneath it.
It rambles on about an odd recipe for a rather unique kind of cake, which is the cake shown before the end credits of Portal. It has a red "eye" with eight dots beneath it. It is also referred to as the "emotion core" and the "aggressive core". Rather than speak, the Core snarls and growls ferociously at Chell.
These snarls and growls were later used in Valve's game Left 4 Dead , which featured the same actor, Mike Patton, as the infected. In Portal 2 , GLaDOS, due to the loss of this core, sounds very mellow, and barely expresses any emotional indications of hostility; she remains resentful over her attempted destruction and makes snarky comments towards Chell while being tested early in the game.
The final antagonist of the single-player campaign in Portal 2 , Wheatley , also known as the Intelligence Dampening Sphere , is portrayed as bumbling, chatty, desperate when things did not catch up to his expectations, and often hesitant.
He is the first character to have interacted with Chell in the game, and is one of many cores seen awakening at the end of Portal.
It was not long before it was revealed by GLaDOS that Wheatley was originally designed by the Aperture Science technicians with the express purpose of rendering GLaDOS less dangerous during her initial activation, via attaching Wheatley onto her to generate an infinite stream of flawed suggestions to distract her. It was thought that this would prevent her from killing the scientists when activated and improve the operations of the facility.
According to GLaDOS, Wheatley is "the product of the greatest minds of a generation working together with the express purpose of building the dumbest moron who ever lived".
Due to technical difficulties over time, a core may be detected as a corrupted core and would be subject to disposal. However, if the corrupted core is the central core, a substitute core must be present in a core receptacle in order to initiate a core transfer.
Central core corruption will not be detected if another core is not present. This is because other cores would not usually be present, except for core transfer. Once a substitute core is found, both cores must agree or disagree on the core transfer procedure. If one agrees while the other disagrees, the transfer process cannot occur unless a Stalemate Resolution Associate is present in order to press the stalemate resolution button, which will initiate the core transfer process once the Associate has returned to the Central Chamber.
All three Corrupted Cores are voiced by Nolan North. This change in GLaDOS as well as Wheatley's behavior further indicates that when a core is corrupt, it becomes irrational, in other words, "crazy" or "insane" by human standards, and even paranoid and homicidal.
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